Items categorized, listed based on custom preferences or most used items
Ecosystem of Grocery Shopping
Playing Scientist : UX/Information Design
Educate kids about the underlying scientific concepts and facts behind the interactive games and exhibits at the strong museum of play. Gamify the experience of experiencing games to reinforce the concepts.
User Goals · enjoy exhibits · least distraction · enhanced experience · rewards and benefits
Client Goals · minimum budget · reuse of resources
Scientific visual appeal. Consistent color scheme corresponding to riddle in the brochure
Facts and information geared towards target group of audience
Immersion and behavior observation
Riddles developed inline with the exhibit. Consistency and flow not just in aesthetics but in content, for a unified experience.
Repetition to strengthen retention of information. Incentives and rewards to promote active participation.
Concept: Interactive Museum Exhibit Info-Kiosk
CARES: Typography/Book Design
Booklet design for the CARES (Campus Advocacy Response and Support) program of The Center for Women and Gender, RIT. This booklet was designed as final deliverable for Typography course.
A Healing Touch
Thumb prints forming heart. CARES, a healing touch. Heals the scars and imprints positivity to live life.
Front & Back
Grid based layout–Cover-to-Cover
IxD Principles: Research/eBook
An interactive eBook for iPad, covering Principles of Interaction Design, customized for mobile app design. These 10 principles, with detailed sub-principles, are proposed after extensive research and observation. Based on standardized or largely followed web & ui principles, the principles were devised in the pursuit of mobile app design.
Save Thy Planet is a Flash/Html5 based interactive game targeted to school kids. The concept is to promote the awareness on recycling. The motive was to increase understanding of recyclable and non-recyclable material.